Supreme commander factions8/4/2023 ![]() Gustav Brackman is clearly the oldest of the Supreme Commander characters to make an appearance in the game. Supreme Commander: Cybran Nation Charactersĭr. Of all the Supreme Commander characters, she has the most battle experience by far. Overseeing the entirety of the UEF military effort as well as the Black Sun project, General Clarke serves as the primary commander for the player during the UEF campaign. President Riley’s chief officer is General Samantha Clarke, a thirty year veteran of UEF service and the primary architect behind the UEF’s military successes in the face of President Riley’s refusal to prioritize fronts or establish sustainable defensive lines. The end result: the UEF is strong nowhere and vulnerable to an all out assault launched by the Aeon during the game. A dominating, ruthless president named Allen Riley has led the UEF for ten years, and his objective is simple: Use a massive, planetkilling weapon built in Hawaii and termed Black Sun to destroy the primary worlds of both the Cybran and Aeon factions.Īlthough a former military commander, President Riley has apparently spread the UEF forces thin by insisting on fighting for every planet held by the UEF. The UEF characters in Supreme Commander are pretty standard, much like the faction itself. Supreme Commander characters include the leaders of each faction - UEF, Cybran, and Aeon - as well as top military commanders for each faction. Supreme Commander, like Warcraft III, Kohan II, and others continue the trend largely enshrined by Starcraft of having active characters drive the story, taking the player along for the ride as it were. Total Annihilation’s narrative took the form of a historian detailing the significance of each battle in the game’s story, and games like Warcraft II used a simple narration of the objectives of each mission. The older style of telling the story that drives the missions in a strategy game involves a simple narration of greater or lesser quality that provides a basic overview of the mission and its place in the overall game structure. Most recent strategy titles are character heavy, and for good reason. The multiplayer system also features full player stats and ranking system so you can see exactly how you match up against your friends.Supreme Commander: Characters Drive the Story ![]() While the campaigns are quite fun and addicting to play, the multiplayer experience is quite intense with up to 8 players fighting for dominance at once. Power is rather simple to collect by building power plants on the map, but matter can only be extracted from key points creating highly contested areas and forcing you to defend large portions of the map in order to keep a steady supply. There are only two resources in the game, power and matter. Getting to try out new strategies and tactics is one of the major draws of Supreme Commander and the simplified resource system makes it easy to focus on the action. Add into this a wide array of land, sea, and air units at your disposal and there are various routes to victory. The missions are also quite interesting in that, in many cases, once you complete one objective the map can double opening up new terrain to explore and some of the maps can be be as big as 81 km x 81 km. What really makes Supreme Commander impressive is the incredible scale that each map brings and how simple and easy it is to move around the map, be it from the close up battle scenes to a greatly zoomed out strategic view that makes you feel like you are a true commander in a bunker issuing commands and watching small strategic icons move across a planet.
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